Game Development Community

First Tutorial Here. Importing Worldcraft maps

by Mark Schmidt · in Torque Game Engine · 08/10/2001 (1:56 am) · 10 replies

Do I get dibs on being the first tutorial (or does it have to be pretty and on a web page). Note: I'm just kidding.

Probably should go in the tools forum, but thought it valuable to share for all.

I was successful in creating a map in Worldcraft and importing it into the demo. Here's a quick rundown on how to do it.

1) Follow the worldcraft tutorial doc exactly (you can skip all of the lighting stuff for now though).

2) Make sure you created a dif file in the location that the tutorial says.

3) Fire up v12test and launch one of the demo missions.

4) Hit the F11 key and click on the world editor button on the top.

5) On the right hand side, you'll see a tree control.

6) Expand the top root (interiors) like so:
interiors->data->interiors->evil1->maps

7) You should see your map that you just built. So, what are you waiting for...click on it.

8) This will drop your entire map at your current player's location. You can move it with the mouse by left clicking and dragging. Also note that you can also see 3 axis as faint light blue lines. Clicking on one of them and dragging will move the object in that direction.

9) On the left side of the screen, you'll see a button labeled "Relight". Click on it.

10) Hit F11 again to return to the game and enjoy your new creation.

Here's a screenshot.

www.absolutelymadsoftware.com/V12shots/MyObj.gif
Let's keep the knowledge sharing flowing.

-Mark

#1
08/10/2001 (8:18 am)
Pressing alt-c will switch you to the floating camera. It's easier to manipulate objects from there.
#2
08/10/2001 (11:57 am)
Quote:
5) On the right hand side, you'll see a tree control

If you don't see the tree control on the right click the Creator box on the top right and it will open up the Creator tree. Be careful, it only takes a single click to add a structure or shape to the map so a double-click could add it twice =)
#3
08/12/2001 (3:10 pm)
Thanks for the tip - I'm off to try it out as soon as the download finishes :)

A question popped into my mind though - the map in Worldcraft is compiled into a BSP right? BSPs must be fully enclosed to compile. Is there a way to make a non-closed BSP that you could put into the test level? Like a building with an open doorway?
#4
08/12/2001 (3:18 pm)
I'm not sure if it is compiled into a bsp, but one would assume so and your question is pretty valid. You'll have to wait for an answer from somone else on that one.

But, I can tell you that I was able to create an open building just fine and walk through it. I knocked out a wall, put some columns up and threw a couch in there (so I can rest during the demo if I need to :-) ).

-Mark
#5
08/13/2001 (10:31 am)
Hi do you want to put this up on a pretty web page :)

Goto v12.ultimagroup.com put a tag in where you want the screenshot to go after creating your article and e-mail me the screenshot and I will insert it for you. :D

Owen
(owen.ashcroft@ultimagroup.com)
#6
08/13/2001 (10:32 am)
Don't BSP it, otherwise you will get a halflife map. V12 takes .map files..

Owen
#7
08/17/2001 (12:20 pm)
Is there an orbit cam mode while editing?
#8
08/17/2001 (12:25 pm)
Switch into free cam mode before going into the mission editor (F8 or Alt-C). When in the mission editor hit Tab to switch out of mouse cursor mode into free cam mode. Tab switches you back as well.
#9
08/17/2001 (12:36 pm)
Thanks Mathew, do you know how to fill holes in the map ? After deleting an object I get a wormhole to another dimension that sucks me in. Is the relight supposed to do a rebuild, or just a relight only and there is another funtion to stitch space back together ?
#10
08/17/2001 (1:11 pm)
Click the Terrain Editor to go into terrain editing mode. Make sure the box beside Select (top left) is checked/filled in. Use the selection tool (red vertices floating aound on the terrain) to pick the vertices in or around the hole (click on them to select). Then click the box beside Clear Empty in the left side menu. This will get rid of the hole =)