[T2D iPhone 1.0 Beta(1.3] Sound broken...
by Terence Tan · in iTorque 2D · 12/16/2009 (3:40 am) · 4 replies
I just found out that sound seems to be broken in 1.3 Beta. I know sound is broken on the mac (distortion) but should work fine on the simulator/device.
It isn't working on the simulator/device anymore it seems. It used to work but now it doesn't
I will continue playing around with it to try figure out what is going on.
Doing a standard wav playback:
new AudioProfile(beepAudio)
{
filename = "~/data/audio/beep.wav";
description = "AudioChannel2";
preload = true;
};
alxPlay(beepAudio);
It isn't working on the simulator/device anymore it seems. It used to work but now it doesn't
I will continue playing around with it to try figure out what is going on.
Doing a standard wav playback:
new AudioProfile(beepAudio)
{
filename = "~/data/audio/beep.wav";
description = "AudioChannel2";
preload = true;
};
alxPlay(beepAudio);
About the author
#2
12/20/2009 (8:03 pm)
works for me
#3
OpenAL Driver Init:
[12:03:09.445 <AURemoteIOServer>] AQMEIOBase::DoStartIO: timeout
[12:03:09.721 <AURemoteIOServer>] AQMEDevice::StartIO: AudioOutputUnitStart returned -66681
[12:03:09.721 <0xa06d8720>] AUIOClient_StartIO failed (-66681)
Vendor: Apple Inc.
Version: 1.1
Renderer: Software
Extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_STATIC_BUFFER
There is no sound.
It works fine on a 3.1 Simulator target though.
It initializes and works fine on a 2.2.1 device. I set the master and channel volume to 1.0. It seems a little "soft" to me that could be fixed by playing around with the wav files.
12/21/2009 (12:02 am)
If you compile against a 2.2.1 Simulator. This gets output on the console:OpenAL Driver Init:
[12:03:09.445 <AURemoteIOServer>] AQMEIOBase::DoStartIO: timeout
[12:03:09.721 <AURemoteIOServer>] AQMEDevice::StartIO: AudioOutputUnitStart returned -66681
[12:03:09.721 <0xa06d8720>] AUIOClient_StartIO failed (-66681)
Vendor: Apple Inc.
Version: 1.1
Renderer: Software
Extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_STATIC_BUFFER
There is no sound.
It works fine on a 3.1 Simulator target though.
It initializes and works fine on a 2.2.1 device. I set the master and channel volume to 1.0. It seems a little "soft" to me that could be fixed by playing around with the wav files.
#4
www.torquepowered.com/community/forums/viewthread/107873
12/22/2009 (6:56 pm)
If by "soft" you mean quiet, did you see this thread?www.torquepowered.com/community/forums/viewthread/107873
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