Game Development Community

Making paths for sprites?

by Neil Fontaine · in Torque X 2D · 12/15/2009 (8:18 am) · 2 replies

In the documentation for TGB, I read about making paths, but I can't find anyting in TX2D on how to do this.

I am trying out the demo to see if I am going to buy this software so I can build levels for my ninja game, but I really need to be able to make paths easily. Can I do that? That is a path for a sprite to follow. Say a spinning blade, for example.

Also, no on has let me know if I can copy the collision polys when I copy and paste a sprite.


#2
12/16/2009 (2:39 am)
Hey, cool. I appreciate it. I don't know how to make it work because I'm not a programmer, but my programmer can do it for me so that I can build paths. :)