building mac.app for xcode_iphone- symbol(s) not found
by darkbow · in iTorque 2D · 12/14/2009 (4:54 pm) · 2 replies
I am currently trying to build a mac app and im getting this 1 error thats has had be stumped...
its when
build failed 1 error, 36 warnings... blah
well i have tried to fix this a lot of ways.. no luck... t2dParticleEffect.o is in my xcode build... so when i add it to my project i get the double reference/symbol fail error gcc 4 blah... can't figure this out for the life of me any one got any ideas?
dark
its when
linking ../../../tgb/gamedaa/t2dproject/tgbgame.app/contents/MacOS/tgbgame (1 error) (X) "mode7AddParticle(t2dParticleEffect"), reference from: ct2dParticleEffectmode7AddObjectcaster(SimObject*, int, char const**)in t2dParticleEffect.o symbol(s) not found collect2: ld returned 1 exit status
build failed 1 error, 36 warnings... blah
well i have tried to fix this a lot of ways.. no luck... t2dParticleEffect.o is in my xcode build... so when i add it to my project i get the double reference/symbol fail error gcc 4 blah... can't figure this out for the life of me any one got any ideas?
dark
About the author
Darkbow - MMOKIt
#2
09/13/2010 (5:48 pm)
Hi Darbow!, I have the same problem, do you mind to share with us how you solved it?
Torque 3D Owner darkbow
dark