Game Development Community

Feature Collisions problem

by Neil Fontaine · in Torque Game Builder · 12/14/2009 (6:28 am) · 3 replies

I downloaded the trial for TGB 2D. (The one that is $150 if you want the source code. That is the one that can be used to put games on xbox live Indie section, right?)

Okay, so I was following the feature collisions article in the documents. It says the following:

Activating Collision Detection


Select the asteroid sprite in the Scene View and open the Collision section in the Edit tab. All the collision properties that we are going to use are in this section. For now, just turn on the asteroid's collision detection by selecting Send Collision and Receive Collision. Next, select the crate and check only Receive Collision (as shown in Figure 2). Save the level and press Play Level to watch the action.

Under edit tab and the Collisions roll out, I don't have anyting like this. No Send Collisions and stuff. Later in the article it talks about layers and groups. Under scene object rollout, I have layer, but I don't have layers and groups under the collisions rollout. In the screen shot, it shows blue squares with numbers on them, and it says to click those numbers to show layers. Do I have the wrong version or something because I don't have any of that stuff.

#1
12/14/2009 (8:15 am)
I think you have mixed products up. It sounds like you have downloaded the trial for Torque X 2D (which uses C# and the XNA game studio to let you put games on the Xbox) but are looking at the documentation for Torque Game Builder (a 2D engine which uses C++ and Torquescript to make games for the PC platform).

The documentation for Torque X can be found here:
docs.torquepowered.com/torquex/official/
#2
12/14/2009 (10:12 am)
Thank you, that was the problem. Hey, at least I download the correct software. :)

I'm really excited about this editor. It should make the job between me (the designer, writer, level editor, and artist) work with the programmer much easier.

Can I make paths with Toque X 2D without programming? That is a path for a static or animated sprite to follow?
#3
12/14/2009 (10:49 am)
It's probably better if you ask that question in the Torque X 2D forum. :)

www.torquepowered.com/community/forums/36