How/Where do i call the Editors?
by Patrick Scheller · in Torque Game Engine · 08/10/2001 (1:17 am) · 4 replies
Hi ya all :)
So i downloaded the V12 at work and tried it out on my Notebook and apart of some terrible texture flickering it worked right from the start, Bravo!
But I missed some information about how to use and even start the different editors (which are the main reason i purchased V12). So if anyone can pls. help me with that or write a quick intro for them :)
Greetz to all, pat le cat
So i downloaded the V12 at work and tried it out on my Notebook and apart of some terrible texture flickering it worked right from the start, Bravo!
But I missed some information about how to use and even start the different editors (which are the main reason i purchased V12). So if anyone can pls. help me with that or write a quick intro for them :)
Greetz to all, pat le cat
About the author
#2
How to access them? I saw the *.gui files in the tree and i suppose they are in-game Editors, but how to call them?? And are they ready to be used??
Greetz to all :)
08/10/2001 (2:00 am)
Ok thanks for the hint. I must have overseen this in my excitment :) Still I miss the other editors from the feature page like the GUI- and Terrain-Editors.How to access them? I saw the *.gui files in the tree and i suppose they are in-game Editors, but how to call them?? And are they ready to be used??
Greetz to all :)
#3
-Mark
08/10/2001 (2:30 am)
Check out my post in the discussions forum. Might give you a good start.-Mark
#4
08/10/2001 (8:25 am)
F10 is the gui editor. Once the editor is up, there is a drop down on the bottom bar that let's you select which root level gui you want to edit. The tree on the left are the controls in the current root gui. The terrain generator and editor are available from the mission editor (F11). Look at the buttons on the top of the mission editor screen.
Torque Owner Harold "LabRat" Brown
Gui Editor - F10
Mission/Map Editor - F11 (host a mission first)
External Tools:
Click on Start -> Programs -> V12 Engine SDK -> V12 Tools Doc