Game Development Community

Before I buy...

by T. John Laird · in Torque 3D Beginner · 12/10/2009 (4:50 pm) · 3 replies

I'm looking at purchasing the binary version of T3D. I would appreciate it if anyone could answer these questions before I go ahead and buy:

1. How much longer can before I can expect the documentation for T3D to be finished?
2. I know very little about shaders but I'm going to need to simulate night vision and thermal vision for my FPS (I guess with Post Processing). Can I do this with the binary version?
3. Do I need access to the engine source in order to use the Game Mechanics Kit?
4. Is there any concerted effort to write a book for T3D?

Also, can anyone recommend an entry level book on how to write shaders?
Thanks in advance for any replies.

#1
12/10/2009 (7:09 pm)
1. The documentation will never be completely finished. I am wrapping up 1.1 docs in January, and will be starting on 1.2 docs after that.

2. I'm fairly sure you can use custom materials and shaders for this. A few developers have gone the pure C++ route, but someone else might be able to chime in here.

3. Yes, I believe so

4. Yes, there is a book in the works.
#2
12/11/2009 (8:05 am)
Thanks for the info. I went ahead a bought it. So far first impressions are very positive. It is light years ahead of TGE. This can definitely compete with C4.
#3
12/11/2009 (5:23 pm)
For night vision we just boosted the green levels and called it a day for the time being. You can do that without source access I believe (I don't have the binary version so I don't know what all they compiled into dsos though and what is still .cs files). With a bit of understanding on how the posteffect stuff works you can do a lot more of course.