DTS Export help
by Junsik Shim · in Artist Corner · 12/09/2009 (3:21 am) · 1 replies
Hi to all,
First, I beg your understanding Because I'm not good at English well...
Do you know how to transfer the object and masion which were operated
in ani Autodesk 3dsMax to DTS?
I made the object in Autodesk 3dsMax, then transfered Max file in DTS
Exporter Utility to DTS file and sucessfully uploaded in engine. Also,
indicated collision as the shape of object itself that is sphere
produced in the the Geometry of Max. Finally I installed Max's bone
with animation in the object that was completed the collision check.
However, the information enveloped in the object is not saved. Is
there any solucion on that? I think it might be related with the
indication of Bone's Connect in the Schematic View .
Is there any possible way to indicate the scope of collision which is
adjusted by the related object(This is not Boundbox) in COLLADA file?
I brought all Mesh and animation from COLLADA (DAE) file and did
collision. Only Boundbox sensed the collision. In this
case, how to indicate the scope of collision adjusted with the shape
of Mesh? Is that possible in engine toolbox or Autodesk 3dsMax?
Thank very for reading...
First, I beg your understanding Because I'm not good at English well...
Do you know how to transfer the object and masion which were operated
in ani Autodesk 3dsMax to DTS?
I made the object in Autodesk 3dsMax, then transfered Max file in DTS
Exporter Utility to DTS file and sucessfully uploaded in engine. Also,
indicated collision as the shape of object itself that is sphere
produced in the the Geometry of Max. Finally I installed Max's bone
with animation in the object that was completed the collision check.
However, the information enveloped in the object is not saved. Is
there any solucion on that? I think it might be related with the
indication of Bone's Connect in the Schematic View .
Is there any possible way to indicate the scope of collision which is
adjusted by the related object(This is not Boundbox) in COLLADA file?
I brought all Mesh and animation from COLLADA (DAE) file and did
collision. Only Boundbox sensed the collision. In this
case, how to indicate the scope of collision adjusted with the shape
of Mesh? Is that possible in engine toolbox or Autodesk 3dsMax?
Thank very for reading...
Torque 3D Owner Ben Quirk
I am guessing that you want the collision to match with the mesh object, correct?
This will work for torque3d 1.1 Alpha.
In the world editor you can
1. select the model.
2. In the Inspector, look for Collision
3. Where it says CollionType, make sure it is on Visible Mesh, you can do this for the decals on the object as well when you shoot them.
Hope that helps!