Game Development Community

Wish list from an avid player, my feedback.

by Tank Dork · in ThinkTanks · 05/17/2003 (9:38 am) · 45 replies

These are some of the things I would like to see added to Think Tanks.. Which by the way is the funniest and funnest game I have played in a long time.

I have edited my list. After ALOT more play... somethings just need to stay the same. I also added some good ideas others have been adding.

TEAM SCRUM:
(1) Add an indicator of what team you are on so we don't have to keep checking the list. The starting statement is nice, but a visual representation on the tank would make it easier for us forgetfull folks.
(2) Team speech hotkeys, for those who actually
co-op.
(3) A map with a static goal at each end.. with tank spawn points in the "sideline" area and the scrum spawn in random areas in the middle of the field of play.. Would make team strategies alot more usefull.. and allow for the heavy tank goalee. =)
(4) Ability to pass the scrum.. maybe using the targeting array but activated with a seperate key. Or as Tally suggested, a way to "release" it so it can be passed without ramming.

SCRUM:
(1) HOTKEYS! We need instant message hotkeys like Orbz!! Simple stuff like Good one!, Wow did you see that!, Sometimes I amaze even myself, Good job!, and a few taunts.

MISC:
(1) Ability to change tank without exiting to main menu.
(2) Remove the ability to make DEMO (name) by paid players.. gets em riled up to see a speeder with DEMO (SoandS0) go flying by.
Not a biggy but I am sure it wasn't intended.
(3) Obscenity filter in names. We can't have [bot] so no reason to allow DEMO (@#&$ off). Yes, I know there is a "parental" setting, but it is too restrictive... everyone is seen as player 1,2,etc and no chatting is allowed.
(4) Change player/bot spawn to different areas than goal/scrum spawn points.
(5) Ability to send a "team" or "private" message.

Thats all I have, which is a tribute to your fine product!

Beware of the Tank Dork!
Chris
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#41
11/30/2003 (11:53 am)
We are working on release 1.2, but right now it is a background project for us. We will release it when it is done.
#42
11/30/2003 (12:47 pm)
More 'great game' dittos here.

I'd like to see the height/altitude of a bouncing scrum ball and/or launched tank represented graphically on the radar. Since you can't look up, it's tough to know when/where something is going to come down.

Perhaps the circular representations on radar (red dots/white dots) could expand as altitude increases, and shrink back to normal as altitude decreases.

Two cents from 44.
#43
11/30/2003 (1:01 pm)
Aye, im not sure i see the need, as i rather enjoy watching people run around like soccer players. if anything, make the color of the scrum shift, but dont block the radar with an expanding dot; i want to see the tanks comin at me as priority, not scrum atltitiude.---it will be there in a minute :)
#44
11/30/2003 (4:31 pm)
Thanks for the update Joe.

"What could be more important than Think Tanks?"
Tank Dork
#45
11/30/2003 (10:08 pm)
Wow, i like all the suggestions on the game! just reading about the "different" weapons got me all excited, and i have it all set in my mind on how it would be already!! wow, all those would be great!, but Joe, i have a game idea, that would be an add-on like CTF... but people are kinda "stealing" it from me before its done.... could i possibly e-mail you the idea and have you guys go over it, and talk if its a good idea?
thnx
-Roach
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