Game Development Community

New to TX2D

by Gonzalo Girault · in Torque X 2D · 12/07/2009 (4:35 pm) · 3 replies

Hi, im new to TX2D, Im very familiar and have used repidetly TGB and T3D, im getting TX2D becouse we are planning to launch some promotional games for our company to Xbox Live Arcade, for free downloads, does anybody know how this works? does Microsoft charge a fee to publish free games on their on line service?, I dont need any dev kit for this with TX2D? can my games made with Tx2D be deployed on web browsers on regular computers? any other thing I should know?

I know there are a lot of questions, but if any one can help me, I wpould be greatfull!!!

Thanks a lot

About the author

Founder of one of the first mexican videogame companies. follow us on twitter: www.twitter.com/arcadiamx


#1
12/07/2009 (6:04 pm)
Microsoft do not allow free games to be published on the xbox live indie games channel. There is a minimum amount that you must charge (and this may also depend on the size of your game althoug I cannot remember off hand if that rule is still in force or not).

You do not need a dev kit, but you will need an XNA Creator's Club membership. Other than that there is no publishing fee.

You can deploy XNA games on Windows if you code appropriately, but not for web-browsers.


For more information on making XNA games for xbox visit creators.xna.com/, where you will be able to find full details of costs, game pricing, and licensing, etc.
#2
12/07/2009 (6:24 pm)
I would recommend reading the FAQs at the XNA Creator's Club. It will answer the majority of your distribution questions.

As for TorqueX, you do not need a devkit for it. I do not believe the SilverSprite library is available yet for web deployment of 2D XNA games via Silverlight. But it's been a while since I checked.
#3
12/07/2009 (10:29 pm)
Silver Sprite looks interesting - I hadnt' seen that before, so thanks for the heads up :)

Here's a link for anyone interested in checking it out: silversprite.codeplex.com/