New to TX2D
by Gonzalo Girault · in Torque X 2D · 12/07/2009 (4:35 pm) · 3 replies
Hi, im new to TX2D, Im very familiar and have used repidetly TGB and T3D, im getting TX2D becouse we are planning to launch some promotional games for our company to Xbox Live Arcade, for free downloads, does anybody know how this works? does Microsoft charge a fee to publish free games on their on line service?, I dont need any dev kit for this with TX2D? can my games made with Tx2D be deployed on web browsers on regular computers? any other thing I should know?
I know there are a lot of questions, but if any one can help me, I wpould be greatfull!!!
Thanks a lot
I know there are a lot of questions, but if any one can help me, I wpould be greatfull!!!
Thanks a lot
About the author
Founder of one of the first mexican videogame companies. follow us on twitter: www.twitter.com/arcadiamx
#2
As for TorqueX, you do not need a devkit for it. I do not believe the SilverSprite library is available yet for web deployment of 2D XNA games via Silverlight. But it's been a while since I checked.
12/07/2009 (6:24 pm)
I would recommend reading the FAQs at the XNA Creator's Club. It will answer the majority of your distribution questions.As for TorqueX, you do not need a devkit for it. I do not believe the SilverSprite library is available yet for web deployment of 2D XNA games via Silverlight. But it's been a while since I checked.
#3
Here's a link for anyone interested in checking it out: silversprite.codeplex.com/
12/07/2009 (10:29 pm)
Silver Sprite looks interesting - I hadnt' seen that before, so thanks for the heads up :)Here's a link for anyone interested in checking it out: silversprite.codeplex.com/
Torque Owner Duncan Colvin
You do not need a dev kit, but you will need an XNA Creator's Club membership. Other than that there is no publishing fee.
You can deploy XNA games on Windows if you code appropriately, but not for web-browsers.
For more information on making XNA games for xbox visit creators.xna.com/, where you will be able to find full details of costs, game pricing, and licensing, etc.