How do you make a mesh Wind Emitter compatible for Forest Editor
by Stadi Thompson · in Torque 3D Professional · 12/07/2009 (2:49 pm) · 3 replies
i am trying to get our tree models to react to the wind. i have disected defaultree.dae which is the sample tree for the forest editor. if i paint it the defaultree, create wind emmiter the leaves blow. if i open up defaultree.dae in a 3d app, correct the material paths, and save it out as Collada, when i import into the forest editor the material is black. the problem is i can't figure out how to setup our models(or default model) to show materials or animate. how do you create wind emitter objects for your own models?
About the author
Part of the team for upcoming MMO game "The Repopulation", I work as a 3D artist. http://www.therepopulation.com
Torque 3D Owner Bloodknight
Bloodknight Studios
http://www.torquepowered.com/community/forums/viewthread/106573