Game Development Community

How do you make a mesh Wind Emitter compatible for Forest Editor

by Stadi Thompson · in Torque 3D Professional · 12/07/2009 (2:49 pm) · 3 replies

i am trying to get our tree models to react to the wind. i have disected defaultree.dae which is the sample tree for the forest editor. if i paint it the defaultree, create wind emmiter the leaves blow. if i open up defaultree.dae in a 3d app, correct the material paths, and save it out as Collada, when i import into the forest editor the material is black. the problem is i can't figure out how to setup our models(or default model) to show materials or animate. how do you create wind emitter objects for your own models?

#1
12/07/2009 (3:06 pm)
Russell gives a good description in this thread i think, tho as a non 3d modelling expert half of this confuses me :)

http://www.torquepowered.com/community/forums/viewthread/106573
#2
12/07/2009 (3:08 pm)
Beware the Collada exporter you're using. Seems the MAX default one doesn't export vertex colors properly. On both Max and Maya, use the OpenCollada one.
#3
12/07/2009 (3:31 pm)
i think the link pretty much says it all. i didnt know it had to be vertex colors. thanks