Game Development Community

[paid] Small one time job converting character model to Torque

by Peter Churness · in Jobs · 12/07/2009 (12:27 pm) · 3 replies

I purchased the Female Villager pack from dexsoft-games.com and am having a difficult time getting it into proper torque format. See model here:

www.dexsoft-games.com/models/villager_female.html

There is a good version of it in Milkshape, but also other formats as well (fbx, max (not sure which version), .x, etc). I've been able to get the model converted to dts format and have the animations working but the collision is all messed up and the focal point for the model is off (eye node?). Also, need help getting the transparency working for the hair.

Anyway, I'll pay $20 (us) to anyone who can get both versions of the model (one with hair and one without), properly exported into Torque format and everything working properly.

You can email me at peter@therebelplanet.com.

Thanks!

Peter

#1
12/12/2009 (10:58 pm)
It says that one of the available file formats is DTS.

Quote:
Available 3d model formats:

* » dts (Torque, with dsq animation file)
* » B3D (BlitzBasic)
* » DBO (DarkBasic)
* » ms3d (Milkshape, with bones)
* » FBX (3DStudioMax)
* » x (DirectX)
* » ugh (Fragmotion, with bones)
* » dae (Collada)
* » u3d (Ultimate Unwrap3D)
* » mesh (Ogre XML) NEW!
#2
12/13/2009 (12:30 am)
Yes, but it's missing the eye and cam nodes and the dsq file is just one file for all the animations. Someone is helping me with it now though and we're close to getting it working.
#3
12/13/2009 (5:53 am)
I can add the nodes to your DTS shape, shouldn't mess up your animations at all.

rex@brokeassgames.com

Could probably do this in an hour or so. Splitting the DSQ will take longer...