Game Development Community

Web plugin with Binary version?

by Gustavo Munoz · in Torque 3D Professional · 12/07/2009 (11:28 am) · 11 replies

Should the web plugin work with the binary version?

I am trying to use the button from the toolbox with the FPS example, and it opens a window in Safari with a "get the plugin" icon, but when I click on it, it says that it is missing the file /Applications/Torque_3D_2009_1_0_1-Mac/Examples/FPS Example/game/web/MyGameInstaller.pkg.

Thank you in advance,
Gustavo Muñoz

#1
12/07/2009 (11:39 am)
You need to package it for the web first. Just click Package Project, check the web option and build.
#2
12/07/2009 (12:01 pm)
Thanks,

I did what you say, then I clicked on the "play in web" button but I just get the same error. Should I do anything more?
#3
12/07/2009 (12:19 pm)
Oh, I forgot to mention also that you need to click the Get the Plugin button so that it installs the plugin.
#4
12/07/2009 (1:32 pm)
The plugin does not currently work with Safari (64 bit) under OSX 10.6



#5
12/08/2009 (4:12 am)
Ok, thanks. I guess I will need to wait for a fix.
#6
12/08/2009 (9:41 am)
Well doesnt work for me too. (T3D Pro & 32 Bit OSX 10.5.8) Compiled everything... used Package and if I click on "Get the Plugin" its a 404. However there is a zipped version of the plugin. After extracting it and trying to install, it just wont work, cant get it to work. :( Also the log of the packager under web installer looks weird:

Quote:2009-12-08 14:43:18.192 PackageMaker[713:10b] Setting to : 0 (null)

2009-12-08 14:43:18.195 PackageMaker[713:10b] Setting to : 0 (null)

Preverifying Untitled
Preverifying Untitled
Checking bundle identifiers
Checking package configuration

ERROR: Package identifier cannot be blank.
ERROR: Package source cannot be blank.

#7
12/08/2009 (10:38 am)
Yes, same errors here.
I have seen also PackageMaker fails due to "launch path not accesible".
#8
12/08/2009 (3:05 pm)
right now i believe the web plugin only works out of the box with fire fox...though it will work with the other web browsers but you need a full pro version of visual studio to compile the active x controller.
#9
12/09/2009 (3:41 am)
I cannot get it working with firefox neither, no way to get the "MyGameInstaller.pkg" file it looks for.
#10
12/09/2009 (4:02 am)
Well i compiled everything successfully but no Luck with the packager yet
#11
12/09/2009 (4:11 am)
I miss a detailed description of the packaging process for Macs at the docs. What did you do for getting the compilation to work? Did you finally get the pkg file done?