I plan on making an MMORPG
by Mel L. · in Game Design and Creative Issues · 12/07/2009 (12:28 am) · 21 replies
Hey there, the name's Mel. I found out about Torque about two years ago but never registered until today. My friend and I were planning on making an MMORPG, we had everything planned out; the theme, character customization & development, quests, etc. After a while we found out about Torque and we were both going to buy a 2D Engine (Indie). BUT she bailed out on me and I never thought about the mmorpg again, until now.
I'm a 16 year girl and I have absolutely no idea how to work C++. I'm not sure if they provide classes for teens where I live, but I will research on it. I love making sprites, so I think the design part won't be THAT difficult for me, what I'm worried about is the programming. I wanted to make something similar to Maple Story except less.. well.. money grabbing and "chibi". I really just want to capture the 2D/3D effect Maple Story has.
Right now what I have documented is a class tree (it's very big), skill trees, the currency name, and towns. I want there to be quests of course. By the way, I don't plan on making this a "click-to-kill" game, more of collision based like Maple Story is.
If anyone has any suggestions, ideas, or anything that could help please do tell. I plan on buying the 2D Torque Engine very soon!
p.s. I have the best iMac on the market, so I'm guessing I have a good 'canvas'.
I'm a 16 year girl and I have absolutely no idea how to work C++. I'm not sure if they provide classes for teens where I live, but I will research on it. I love making sprites, so I think the design part won't be THAT difficult for me, what I'm worried about is the programming. I wanted to make something similar to Maple Story except less.. well.. money grabbing and "chibi". I really just want to capture the 2D/3D effect Maple Story has.
Right now what I have documented is a class tree (it's very big), skill trees, the currency name, and towns. I want there to be quests of course. By the way, I don't plan on making this a "click-to-kill" game, more of collision based like Maple Story is.
If anyone has any suggestions, ideas, or anything that could help please do tell. I plan on buying the 2D Torque Engine very soon!
p.s. I have the best iMac on the market, so I'm guessing I have a good 'canvas'.
#22
Don't feel ashamed or abandon your ideas though. I haven't completed mine as yet either!
Not to shift you away from Torque, as I feel its a fine engine for its price, but take a look at www.unity3d.net
The free version allows you to publish for both PC and Mac, altough the pro version is a bit pricey at $1500.00 especially if you're just starting out in the game design business without a day job or someone to pay the rent!
06/17/2011 (1:39 pm)
Yeah, Mel! its been about two years now since you first posted?Don't feel ashamed or abandon your ideas though. I haven't completed mine as yet either!
Not to shift you away from Torque, as I feel its a fine engine for its price, but take a look at www.unity3d.net
The free version allows you to publish for both PC and Mac, altough the pro version is a bit pricey at $1500.00 especially if you're just starting out in the game design business without a day job or someone to pay the rent!
Anonymous
Mind posting a little more about it? I won't steal! *shifty eyes*