Is there any Artists willing to work in UK...
by Ali Kaya · in General Discussion · 05/16/2003 (7:50 am) · 5 replies
Hello every one. I have very urgent vacancies to fill I am looking for Artists and Character animators You must have 3D Max with at least 2 years of Game Industry experience. If you are willing to work in Game industry in UK. this is a great opportunity. If you are intrested or if you know any one who will be intrested please do not hesitate to e-mail me your CV/Resume;
akaya@npuk.com
akaya@npuk.com
#2
05/16/2003 (3:30 pm)
They find that getting someone up to speed is more work than it's worth, since you can get an experienced game developer for not much more money. They don't get interns either, because they can't contribute much. At least that's what I've heard.
#3
05/18/2003 (4:24 am)
trend that applies to anything IT related at the moment imho... why take a gamble when theres plenty of experienced people out of work at the moment. Your best bet is to produce a portfolio of work by getting involved in free projects and so on and / or trying to work for free for dev companies contributing your work to their project. i.e Running with Scissors (postal 2) hold IRC channels and work via the net with team members in other countries, you could try them..
#4
Obviously its really a matter of finding the right people to work with.
Basically, you need to reduce the gamble of someone thinking of employing you by showing a great portfolio and showing "professional" work accomplishments. Even if these are unpaid, if they are for a studio with a recognisable presence and published games, then it works.
Phil.
05/18/2003 (4:51 am)
There are plenty of "professional" indie developers that could use additional help getting thier studio's onto a sound financial footing, usually they cant afford to pay, but once they get established, if the person is working well and reliably, then chances are that you'd get a job there.Obviously its really a matter of finding the right people to work with.
Basically, you need to reduce the gamble of someone thinking of employing you by showing a great portfolio and showing "professional" work accomplishments. Even if these are unpaid, if they are for a studio with a recognisable presence and published games, then it works.
Phil.
#5
And the best thing with going into indie is, even if you don't get employed, maybe you'll be the next employer in a few years! :)
05/18/2003 (6:15 am)
Agree, participate in unpaid game projects, and build a body of work. Think like a game company employer, you've got seriously limited funds, and can't under any circumstances afford to hire a bust. You've got to have a "demo package" interesting enough to at least convince that person that you're worth an interview.And the best thing with going into indie is, even if you don't get employed, maybe you'll be the next employer in a few years! :)
Torque Owner Devon Ly
can I just ask a question. I've been looking around for work and I've been turned down numerous time due to my not having any experience in the game industry. Can I just ask why employers INSIST that a person must have X amount of years in the game industry?
I'm not trying to be a smart arse here, but i'm asking an honest question. Because maybe if I can understand your mentality maybe I can try to understand what you are looking for in an employee.
Also if a person has experience regardless if it was gained professionally or else where would it really matter?