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setEnterCallback(%status)

by rennie moffat · in Torque Game Builder · 12/03/2009 (4:33 pm) · 0 replies

I would think that this method for the trigger would be reqiuired in order to "allow the trigger to be on".

I am studying the Rainy Day Tut and it's trigger has no reference to this in it's code.



///trigger method
setEnterCallback(%status)

///a working trigger
if (!isObject(WateringBehavior))
{
   %template = new BehaviorTemplate(WateringBehavior);
   
   %template.friendlyName = "Watering Behavior";
   %template.behaviorType = "Trigger";
   %template.description  = "Defines when to begin watering";
}

function WateringBehavior::onEnter(%this, %object)
{
   %object.startWatering();
}

function WateringBehavior::onLeave(%this, %object)
{
   %object.endWatering();
}

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My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.