iTGB 1.3 final.....when?
by john m ingato · in iTorque 2D · 12/02/2009 (8:37 pm) · 4 replies
Hi. Any idea when the final version on iTGB 1.3 will be released? It claims it will support some features that I need. I found resources on these forums to implement them in the source code myself, but I figure I'd rather just wait for 1.3 if it's coming soon. I remember a blog saying it would be released sometime in November. It it's going to be released any day now, I'll just wait for it. If it's not coming for another month I'll try to implement the resources I found myself, I just need to know.
Thanks
-John
Thanks
-John
#2
My take is that it will likely be january, because at the time GG is relocating, so I doubt that there is enough dedicated work force to handle fresh releases. Anything that was meant to happen before christmas had to be done till end of nov, the rest will be handled post christmas holiday
I've read the GG irc hour log from nov 19th and have to say that the direction that lumagames is taking on driving 1.3 makes me more than willing to wait for it to happen in january, because if the sample finally works at all (and shows how to do things instead of showing all the things you should not do) and if the tech is less bug ridden, thats worth all the wait actually.
At least out of my view
12/03/2009 (9:00 am)
Better when its a month late then another release of the quality of the past iTGB releasesMy take is that it will likely be january, because at the time GG is relocating, so I doubt that there is enough dedicated work force to handle fresh releases. Anything that was meant to happen before christmas had to be done till end of nov, the rest will be handled post christmas holiday
I've read the GG irc hour log from nov 19th and have to say that the direction that lumagames is taking on driving 1.3 makes me more than willing to wait for it to happen in january, because if the sample finally works at all (and shows how to do things instead of showing all the things you should not do) and if the tech is less bug ridden, thats worth all the wait actually.
At least out of my view
#3
12/03/2009 (11:16 am)
Since T2Di is handled by contractors, they're not affected by the move to actually finish something, only to get it to the right servers. The last I saw from them looked very encouraging. I have high hopes for a 1.3 proper before the year is over :)
#4
Like you said, I'd rather wait for a stable release than have them rush it out the door.
12/03/2009 (12:04 pm)
well, I guess I'll try and impliment those source changes I need myslef for now. I don't know Objective-C at all, but they seem to be explained pretty well. Like you said, I'd rather wait for a stable release than have them rush it out the door.
Torque Owner AltiMario
in the Brett Seyler Blog:
www.garagegames.com/community/blogs/view/18741
<<1. What: A nice, clean update to our existing Torque 2D for iPhone to make sure it's bug free with full platform support. This is an incremental update based on Torque Game Builder (not to be confused with the Torque 2D based version coming next year) which may include some new documentation, particularly focusing on deployment (possibly using the Toolbox) and testing. When: November '09>>