Game Development Community

3ds Max10 Ik Solver [Hi Solver] Animation

by Ziggy Naumann · in General Discussion · 12/02/2009 (8:06 am) · 1 replies

Hey,

I have questiuon about the Hi Solver in 3dsmax 10 and how it works with torque3d. I am using the Hi solver setup because I am animating several leaves wavind in the wind. So there are a lot of bones I need to animate. So using a Hi solver speeds up the workflow because I can manipualte a chain of bones.
But torque 3d doesnt export the hi solver correctly. You can see the node moving in the shape editor [when playing the animation] but the mesh isnt moving with it. Does torque 3d allow hi solver [ik solver]. And if not is there a nother solution?

It would make my life easier if I can work with Hi solver, for example making a character.

Kind regards
Ziggy Naumann

About the author

Founder and game designer / artist at Chubli.


#1
12/03/2009 (1:46 pm)
..are you forcing transform animation in the Sequence-object's properties ?