3ds Max10 Ik Solver [Hi Solver] Animation
by Ziggy Naumann · in General Discussion · 12/02/2009 (8:06 am) · 1 replies
Hey,
I have questiuon about the Hi Solver in 3dsmax 10 and how it works with torque3d. I am using the Hi solver setup because I am animating several leaves wavind in the wind. So there are a lot of bones I need to animate. So using a Hi solver speeds up the workflow because I can manipualte a chain of bones.
But torque 3d doesnt export the hi solver correctly. You can see the node moving in the shape editor [when playing the animation] but the mesh isnt moving with it. Does torque 3d allow hi solver [ik solver]. And if not is there a nother solution?
It would make my life easier if I can work with Hi solver, for example making a character.
Kind regards
Ziggy Naumann
I have questiuon about the Hi Solver in 3dsmax 10 and how it works with torque3d. I am using the Hi solver setup because I am animating several leaves wavind in the wind. So there are a lot of bones I need to animate. So using a Hi solver speeds up the workflow because I can manipualte a chain of bones.
But torque 3d doesnt export the hi solver correctly. You can see the node moving in the shape editor [when playing the animation] but the mesh isnt moving with it. Does torque 3d allow hi solver [ik solver]. And if not is there a nother solution?
It would make my life easier if I can work with Hi solver, for example making a character.
Kind regards
Ziggy Naumann
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