T3D on FaceBook
by Gonzalo Girault · in Torque 3D Professional · 12/01/2009 (9:46 pm) · 6 replies
Can games made with T3d or TGB connect with sites like FaceBook or Twitter? feed those web portals with info about what the gamer just did or acomplished on the game?, is there a way to do this with this engines?
Thanks
Thanks
About the author
Founder of one of the first mexican videogame companies. follow us on twitter: www.twitter.com/arcadiamx
#3
You can find out more about it in the script reference (of TGEA. the current T3D docs does not contain it I think)
12/02/2009 (3:46 am)
HTTPObject is a script object you can use for HTTP interactionYou can find out more about it in the script reference (of TGEA. the current T3D docs does not contain it I think)
#4
Its really easy to connect Facebook and Twitter. I'm already using both services in my application. Didnt took much time as its almost the same as you would code it in php.
12/02/2009 (6:32 am)
I noticed that the HTTPObject is not very fast and still has some bugs. I prefer using the TCPObject. You use it almost the same way.Its really easy to connect Facebook and Twitter. I'm already using both services in my application. Didnt took much time as its almost the same as you would code it in php.
#5
12/02/2009 (8:39 am)
ok great, hey does taht work for all engines or just TGEA or T3D, Im making a TGB game and wouls like to know if it can do it, since it dos not run on browser
#6
12/02/2009 (1:50 pm)
They should all have HTTPObject and TCPObject as far as I know. But I might be wrong, just test it. There are enough examples in other topic. Just search for it.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
the engine itself does not offer anything on that end out of the box.