Game Development Community

T3D on FaceBook

by Gonzalo Girault · in Torque 3D Professional · 12/01/2009 (9:46 pm) · 6 replies

Can games made with T3d or TGB connect with sites like FaceBook or Twitter? feed those web portals with info about what the gamer just did or acomplished on the game?, is there a way to do this with this engines?

Thanks

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#1
12/01/2009 (10:09 pm)
Sure, you just have to use the http object to connect to said apis and especially allow the user to allow this interaction.

the engine itself does not offer anything on that end out of the box.
#2
12/01/2009 (10:20 pm)
mmm, this may soound naive, but what is an "http object"?

Thanks
#3
12/02/2009 (3:46 am)
HTTPObject is a script object you can use for HTTP interaction
You can find out more about it in the script reference (of TGEA. the current T3D docs does not contain it I think)
#4
12/02/2009 (6:32 am)
I noticed that the HTTPObject is not very fast and still has some bugs. I prefer using the TCPObject. You use it almost the same way.

Its really easy to connect Facebook and Twitter. I'm already using both services in my application. Didnt took much time as its almost the same as you would code it in php.
#5
12/02/2009 (8:39 am)
ok great, hey does taht work for all engines or just TGEA or T3D, Im making a TGB game and wouls like to know if it can do it, since it dos not run on browser
#6
12/02/2009 (1:50 pm)
They should all have HTTPObject and TCPObject as far as I know. But I might be wrong, just test it. There are enough examples in other topic. Just search for it.