Game Development Community

[bugs] playThread and others

by J · in Torque 3D Professional · 12/01/2009 (7:34 pm) · 1 replies

playThread is not functional for TSStatic, ShapeBase, StaticShape, itemData... But everything plays fine in the shapeeditor. I've dug through the editor scripts from the ShapeEditor and found nothing that suggests any changes...infact I didn't find much at all.
Well, half asleep in the middle of the night. I serously think your brain turns off after a certain number of hours staring at a computer.

Click any object, then click the MaterialEditor, then try to drag the scrollbar down, freezes everytime (redundant bug)
EDIT: Screen Resolution of 1024x768


DataBlockEditor: Doesn't save the Catagory field.

For some reason non of my StaticShape datablocks are being loaded. But I've ran echos through them and the echos are returned. I just never see them anywhere in the editors nor can I call them by creating a new datablock.

StaticShape::Create is called and never found, so I made a new Create function, yet I can never find the datablocks. onCreate seems to work, but the datablock is...never found.

Heard Tom talking about some of the new additions to the material shadergen and such. Will all that stuff be documented so we can make good use of it? Same with PostFX? reason being...there's a lot of concepts there to grasp and I want to build a new game; so a helping hand is very nice.

Thanks for the great Engine Guys and Gals!

About the author

I used to be obsessed with building my own open-ended RPG and a 3D Side Scroller RPG. But the job/house/girlfriend got in the way. I know, I know. Now I concentrate on doing architectural renderings (with the help of T3D of course) and VBA programming.