Playing offline : No go
by BusError · in ThinkTanks · 05/14/2003 (5:12 am) · 5 replies
My DSL line went down a few hours yesterday, so being unable to play online I created a an online game offline with a new nasty bots in.
Result is that it's impossible to play. Apparently it tries to contact a master server, fail and *locks up* the game for like 10 seconds every 2 minutes or so. So overrall playing is pretty much impossible.
So, I think we need an urgent "I'm offline" checkbox so it doesn't try to do that! Poeple playing on their iBooks offline must hate that!
Result is that it's impossible to play. Apparently it tries to contact a master server, fail and *locks up* the game for like 10 seconds every 2 minutes or so. So overrall playing is pretty much impossible.
So, I think we need an urgent "I'm offline" checkbox so it doesn't try to do that! Poeple playing on their iBooks offline must hate that!
About the author
#2
$Pref::Server::DisplayOnMaster = "Always";
And changing it to:
$Pref::Server::DisplayOnMaster = "Never";
This should prevent you from accessing the master server when creating a game. BTW, this is what quick play does automatically, so that's another option (although it also uses the standard bots, so you'd lose your nasty bots).
We did not create a checkbox for this but will consider it in the future.
Thanks.
05/14/2003 (7:24 am)
Try findign the following line in game/server/prefs.cs:$Pref::Server::DisplayOnMaster = "Always";
And changing it to:
$Pref::Server::DisplayOnMaster = "Never";
This should prevent you from accessing the master server when creating a game. BTW, this is what quick play does automatically, so that's another option (although it also uses the standard bots, so you'd lose your nasty bots).
We did not create a checkbox for this but will consider it in the future.
Thanks.
#3
05/15/2003 (10:16 am)
I actually have been playing on an iBook, and have had no trouble whatsoever playing online games offline with bots.
#4
The code could use revision, though a linux box probably does something similar under similar circumstances (we share a lot of netcode).
That pref should help -- let me know if it doesn't!
Thanks,
- David Chait
Torque Mac Guy
05/16/2003 (4:29 pm)
Maybe it's the difference of knowing you don't have a physical net connection (ibook) versus thinking you do have a connection and trying (synchronously) to get to a server (DSL).The code could use revision, though a linux box probably does something similar under similar circumstances (we share a lot of netcode).
That pref should help -- let me know if it doesn't!
Thanks,
- David Chait
Torque Mac Guy
#5
01/08/2004 (12:58 pm)
-BUMP-
Torque Owner David Chait
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