Several questions about torgue 3d
by Ziggy Naumann · in General Discussion · 12/01/2009 (5:45 am) · 5 replies
Hey,
ive got some questions about torgeu 3d, and hopefully it can be answered.
1.Is it possible to make a new folder in de scene tab [scene tree]. Because I got about hundred 3d objects and I would like them to be categorized.
2.In the meshes tab [library] and looking at my list of 3d objects, is it possible to see a preview of that model [quick preview]. Because I use about 20 different plants and it would be helpfull to see them. It would be convenient to see them directly inside the torque 3d engine.
3.Is there a function to open more windows, so a scene can be viewed in several ways. A top down view would be nice so i can adjust and place the object correctly.
4.Why are many objects centered [grid] in the shape editor and why are others objects not centered in the grid.
5.In the material selector, why are there mixed materials from other projects inside my material library. Why not seperated and categorized per project.
6.Can I select multiple materials in the material selector instead of one. For example delete materials.
7.The objects in the scene tab [scene tree], is it possible that the names alfabatize automatically.
8.Is it possible to put a imported model or any model inside a folder, to make it more organized.
9.Is it possbile that 3d objects, lights, animated meshes etc. Can be organized in there own folder, instead of all inside the scene tab.
10.Is there a function to see a limitation for web-based games or games in general within torque 3d. A indicator that can show the limitation [graphics or performance of youre game. Because I would like to know what the limition is from torque 3d for web-based games.
11.Is there a shortcut to zoom in into an object instead of scrolling. For exmaple the Z shortcut in 3dsmax.
Kind regards
ziggy naumann
ive got some questions about torgeu 3d, and hopefully it can be answered.
1.Is it possible to make a new folder in de scene tab [scene tree]. Because I got about hundred 3d objects and I would like them to be categorized.
2.In the meshes tab [library] and looking at my list of 3d objects, is it possible to see a preview of that model [quick preview]. Because I use about 20 different plants and it would be helpfull to see them. It would be convenient to see them directly inside the torque 3d engine.
3.Is there a function to open more windows, so a scene can be viewed in several ways. A top down view would be nice so i can adjust and place the object correctly.
4.Why are many objects centered [grid] in the shape editor and why are others objects not centered in the grid.
5.In the material selector, why are there mixed materials from other projects inside my material library. Why not seperated and categorized per project.
6.Can I select multiple materials in the material selector instead of one. For example delete materials.
7.The objects in the scene tab [scene tree], is it possible that the names alfabatize automatically.
8.Is it possible to put a imported model or any model inside a folder, to make it more organized.
9.Is it possbile that 3d objects, lights, animated meshes etc. Can be organized in there own folder, instead of all inside the scene tab.
10.Is there a function to see a limitation for web-based games or games in general within torque 3d. A indicator that can show the limitation [graphics or performance of youre game. Because I would like to know what the limition is from torque 3d for web-based games.
11.Is there a shortcut to zoom in into an object instead of scrolling. For exmaple the Z shortcut in 3dsmax.
Kind regards
ziggy naumann
About the author
Founder and game designer / artist at Chubli.
#3
12/01/2009 (6:48 pm)
Quote:1) Create a SimObject and then drag and drop objects into it (while in the World Editor).Should be a SimGroup, no?
#4
12/01/2009 (6:57 pm)
@Daniel: Ack! Yes... And I had just done it yesterday too, lol...
#5
example ...
datablock xxx(yyy){
category = "Any you like";
....
};
10. torque script is step with java, all projects is easy to run with a web browser. Take a look the demo of T3D Pro1.1a and physx
12/01/2009 (10:44 pm)
9. yes multiple folders but the objects organized by categoryexample ...
datablock xxx(yyy){
category = "Any you like";
....
};
10. torque script is step with java, all projects is easy to run with a web browser. Take a look the demo of T3D Pro1.1a and physx
Torque 3D Owner Ted Southard
2) Not at the moment. I don't know if they're planning that in the future (would be a nifty feature).
3) Just the one window for now.
4) That reflects the pivot point that the artist gave it when it was created in the source application (Max, Maya, etc).
5) Are your projects using the same directory structure? If so, that would be why.
6) No.
7) No.
8) Yes. If you look at the art/shapes/ folder, you'll see several folders underneath. I created a few myself- just remember that if you're moving objects that are already referenced in the mission file to update the path or they'll fail to load.
9) See #1
10) Not sure what you mean, but I think you're talking about frame rates, and you can get that displayed by opening the console and typing "metrics(fps);"
11) Not that I know of. While the editors have a lot of snazzy features, it's still nowhere near Max (and isn't really aimed to be).
Hope that helps.