.dso is not generating
by Gagan · in Torque Game Engine · 11/30/2009 (7:29 pm) · 2 replies
Hii,
I am using TGE for test ....I am trying Rigid class to make rigid object in game world.I follow absolutely as in link http://tdn.garagegames.com/wiki/TorqueGameEngine/RigidShape , Following thing occurring,
-dso of boulder.cs is forming which i am running TGE.
-I am working in text.editor on mac os ,how I do debugging of code ?
I am tring to make Bowling game for iPhone ...please suggest me some important steps through which i can do this,I found code for 2D bowling at link http://tdn.garagegames.com/wiki/TGB/MiniTutorials/BallPhysics ,can u suggest how i can manipulate code so it will work on iTGE or TGE (3D).I want to learn working on iTGE efficiently,and i am trying to make my first game on this engine.
Thank is advance....Reply as soon as possible.
I am using TGE for test ....I am trying Rigid class to make rigid object in game world.I follow absolutely as in link http://tdn.garagegames.com/wiki/TorqueGameEngine/RigidShape , Following thing occurring,
-dso of boulder.cs is forming which i am running TGE.
-I am working in text.editor on mac os ,how I do debugging of code ?
I am tring to make Bowling game for iPhone ...please suggest me some important steps through which i can do this,I found code for 2D bowling at link http://tdn.garagegames.com/wiki/TGB/MiniTutorials/BallPhysics ,can u suggest how i can manipulate code so it will work on iTGE or TGE (3D).I want to learn working on iTGE efficiently,and i am trying to make my first game on this engine.
Thank is advance....Reply as soon as possible.
#2
12/01/2009 (1:01 pm)
Hii, Sorry my friend i am on right Forum this TGE ...can u suggest me some...
Associate David Montgomery-Blake
David MontgomeryBlake