Game Development Community

Scripting......

by Stephen Hall · in Torque Game Engine · 08/09/2001 (10:51 pm) · 8 replies

Sooooooo when are we getting Docs on Scripting?

A nice bible would be nice....lol

#1
08/09/2001 (10:58 pm)
I'm still waiting for the T1 Scripting bible...

(that is a joke BTW)
#2
08/09/2001 (11:19 pm)
My first change was to the client default settings script to invert the mouse pitch. :)

Is sound supposed to work? I'm not getting any. :(

-- Johnie
#3
08/09/2001 (11:21 pm)
There are no sounds with the SDK
#4
08/09/2001 (11:27 pm)
That would explain it. Thanks.

-- Johnie
#5
08/10/2001 (12:29 am)
Is the sound system code still a part of the SDK ? Not the Miles but the DX stuff ?
#6
08/10/2001 (12:31 am)
Sound isn't currenlty working. It is one of the first things that is going to be fixed.
#7
08/11/2001 (2:20 am)
What are journals and how are they used for debugging?
#8
08/12/2001 (7:56 pm)
Journals basically save off every external event coming into the engine. This includes keyboard, mouse, time, networking packets, etc.

You can play the journals to replay the exact sequence of events which led to a crash.