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T2DTriggerComponent Disabling

by Zachary Davids · in Torque X 2D · 11/28/2009 (3:44 am) · 2 replies

I'm relatively new to TorqueX and I need some help disabling the "Enabled" checkbox in the T2DTriggerComponent dropdown in TXB via C# code so that the player cannot move backwards into it once more.

Any help would be greatly appreciated.

EDIT:
I'm curious as to why when this trigger is called it does not stop the current scene and load a fresh one (the level1.txscene is just a placeholder for level2). Am I missing something, or must this be in a onCollisionDelegate instead?

public static void LoadLevel2OnEnter(T2DSceneObject ourObject, T2DSceneObject theirObject)
        {
            Game.Instance.SceneLoader.Load(@"data/levels/level1.txscene");
        }

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#1
11/28/2009 (7:25 pm)
Nevermind, fixed the trigger problem by just deleting it after it spawns, still stuck on the loading though.
#2
11/28/2009 (8:10 pm)
put a break point in that method and see to see if it is even getting called.