Hiding Objects
by Necrode · in Torque 3D Professional · 11/26/2009 (10:38 pm) · 2 replies
Hello,
I am experimenting with optimizations. I am looking for a way to stop a TSStatic shape and/or SimGroups from rendering- like a myObject.visible(false). What I'm looking for is similar to what zones do (selective rendering), but I want to be more particular about it by telling individual objects or groups to render or not. Any suggestions?
Thanks!
I am experimenting with optimizations. I am looking for a way to stop a TSStatic shape and/or SimGroups from rendering- like a myObject.visible(false). What I'm looking for is similar to what zones do (selective rendering), but I want to be more particular about it by telling individual objects or groups to render or not. Any suggestions?
Thanks!
About the author
They locked me in here with a computer, and said I don't get to leave until I've completed a computer game.
Torque Owner JesseL
Pyrotronics-Games
If I was you and I wanted to improve the performance of the client side computer I would try looking at how hidden works on ShapeBased objects and seeing if you can add that into TSStatic if it doesn't already have it.
For a wise man can modify shapeBase for his means while a fool can eject shell castings from the belly of his dragon.
~KillerBunny