Game Development Community

colliding issues

by Alebrije Estudios · in Torque Game Builder · 11/26/2009 (6:52 pm) · 3 replies

Hey guys I have this tricky code. I say tricky because is so simple and it doesnt workkkkkkk..



function bajaCLass::onLevelLoaded (%this){
%this.setCollisionPhysics(1,0);
%this.setCollisionActive(1,0);
%this.setCollisionLayers("1");
}

function baltaClass::onLevelLoaded (%this){
%this.setCollisionPhysics(1,1);
%this.setCollisionActive(1,1);
%this.setCollisionLayers("2");
}

$ball.setCollisionLayers("2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31");

-----------------------------------------------
It doesnt sends or recevies, physics or collisions, with "bajaclass" objects which is ok. But it doesn't collide with the "baltaclass" objects (neither in physics nor in callbacks)...

In the other hand the $ball object does collide with objects that hace all the collsionlayers available.

have any ideas?????

About the author

Alebrije Estudios is a Mex. independent vid game studio. We have 3 main lines of business: in-house developments w/ projects published in the iTunes St., FB, & looking 4 Publisher; advergames; & outsourcing of creative processes. @mike_alebrije


#1
11/27/2009 (12:19 am)
You need to set the ball object collision active as well.
#2
11/27/2009 (7:26 pm)
Collisions and physics of the ball are activated (send and receive).
If I don’t set any collision layers definitions, collisions work properly but I need to differentiate between classes.

why isn't this workinggggggg???