Physics in Torque2D
by Richard Hayden · in General Discussion · 11/26/2009 (1:04 pm) · 1 replies
Quick question... how good is the physics in Torque2D, is it possible to have a gravity-like force from certain entities pull and deviate the course of a player spaceship for instance?
Can you give me an example of a game built with torque that illustrates this quality?
Can you give me an example of a game built with torque that illustrates this quality?
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