Looking to hire TGB / iTGB coder
by Brooks Talley · in Jobs · 11/24/2009 (5:26 pm) · 0 replies
I'm looking for someone on a contract basis, either per-project or per-hour, to take over development of an iTGB game initially targeted at iPhone deployment, but which may also see life as a pure TGB game.
Skills required:
- Very strong TGB skills (proper use of behaviors, datablocks, classes, etc)
- iTGB experience, since deployment is non-trivial
- Ability to develop with eye towards efficiency and performance (good use of collision layers and groups, bare minimum of physics, etc).
- Ability to work from a loose spec. You'll get a rudimentary prototype, sketches, art assets, and a document describing gameplay.
The game itself is pretty simple and is somewhere between puzzle, action, and RTS in nature. Because this is a side project for me, I'd almost prefer someone looking to work 10 hours a week for a longer time period than someone looking for a near-full-time gig.
Contact me for more details.
-Brooks
Skills required:
- Very strong TGB skills (proper use of behaviors, datablocks, classes, etc)
- iTGB experience, since deployment is non-trivial
- Ability to develop with eye towards efficiency and performance (good use of collision layers and groups, bare minimum of physics, etc).
- Ability to work from a loose spec. You'll get a rudimentary prototype, sketches, art assets, and a document describing gameplay.
The game itself is pretty simple and is somewhere between puzzle, action, and RTS in nature. Because this is a side project for me, I'd almost prefer someone looking to work 10 hours a week for a longer time period than someone looking for a near-full-time gig.
Contact me for more details.
-Brooks