Game Development Community


#1
11/24/2009 (7:15 pm)
I'm curious about this well. Fog, as it seems a bit non-usable at this stage, also it doesn't appear in the sky.
#2
11/24/2009 (7:30 pm)
At the moment we don't have seperate fog volume controls or even per-zone fogging. Its on our wish list, but we have some more pressing tasks to hit first.

If you really wanted to get it working it wouldn't be terribly difficult, but you would need to know a little about how T3D renders and alot about shaders.
#3
11/24/2009 (7:42 pm)
Thanks Tom. How about sky in the fog at the moment? I didn't see anything in the docs about that, how to enable it.
#4
11/27/2009 (1:13 am)
If you are using ScatterSky there is a field I believe called renderBanHeight which you can use to add some fog along the horizon line. There is not a system in place for obscuring the overhead sky with fog, but could be easily added to ScatterSky. Or you may be able to fake it by animating some other ScatterSky or BasicCloud fields.
#5
11/27/2009 (4:57 am)
thx Tom

:)