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What graphics format is best for 2D games in Torque?

by Richard Hayden · in Artist Corner · 11/23/2009 (12:30 pm) · 2 replies

Please tell me, if I wanted to create a graphics asset library for use in a 2D game powered by Torque, what should I ask the artists to use in terms of file format for the finished sprites and animations?

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#1
11/23/2009 (12:51 pm)
PNG, sized as powers of two for optimal memory usage. So typically up to 1024x1024 (old and integrated graphics cards might have trouble with 2048x2048 and larger). If you want to squeeze the on-disk footprint a little more down, pngout is going to help reduce it quite a bit.
#2
11/23/2009 (3:59 pm)
Many thanks Ronny. That's what I thought, thanks for confirming.