Game Development Community

Find bones!

by Johnny Picciafuochi · in Torque 3D Professional · 11/23/2009 (6:26 am) · 42 replies

Hi again, how can i find a bone and his position on a mesh?
The mesh need to be skinned? (the bone is not animated i use it only as "pivot")

Thanks, Johnny.
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#41
12/03/2009 (4:51 am)
just to add my two cents, if we animate a world section into place is collision going to fail?

the process johnny is aiming for is to load world sections and build areas procedurally using start and end "nodes" to allign the parts.

if we do this by using animate commands is that going to have a nagative impact on our physics hull? we really need to place objects at an xyz coordinate and match the local co-ordinate of the last piece's end Null/bone.
#42
12/03/2009 (4:55 am)
Hi scott, thanks for adding infos!

Well i added onAdd() on my class but seem that engine don't call that function so i suppose t3d didn't reconize my shapebase as shapebase?
It can be? Did i need to add my shape on a sort ot render vector or list?

Anyway i will try more deeper in next days.

Johnny.
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