Forest editor - 2 questions
by Andrew Edmonds · in Torque 3D Professional · 11/23/2009 (5:19 am) · 6 replies
Hi all. Firstly to Sickhead - congrats on the forest editor. It really does make a level look so much more authentic in a matter of seconds. Excellent work!
So - onto my questions. I am aware this is an alpha so hopefully these will be irrelevant come beta / release.
i. In the South Pacific demo we saw a few months back I seem to remember after placing the forest, you could move, rotate and scale individual trees - is this still going to be implemented?
ii. (More importantly than i.) Trees are getting placed inside interiors in the deathball desert level. Will there be any checks in place to ensure that trees are only placed on terrain objects?
Thanks.
So - onto my questions. I am aware this is an alpha so hopefully these will be irrelevant come beta / release.
i. In the South Pacific demo we saw a few months back I seem to remember after placing the forest, you could move, rotate and scale individual trees - is this still going to be implemented?
ii. (More importantly than i.) Trees are getting placed inside interiors in the deathball desert level. Will there be any checks in place to ensure that trees are only placed on terrain objects?
Thanks.
About the author
Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/
#2
11/23/2009 (7:41 am)
Aha! Thanks - I hadn't tried that. It was just a quick observation before I left for work this morning but I was trying to use the world editor tools. I've give that a go when I get home.
#3
11/23/2009 (1:34 pm)
you can erase trees also, so if they are in interior click the erase tool.
#4
11/23/2009 (2:26 pm)
Perfect - problem solved. Thanks!
#5
11/23/2009 (4:51 pm)
plus you would want the ability to place trees on other objects then just terrain, for example, if you are adding cliffs and overhangs, having the ability to place additional vegetation is great
#6
11/23/2009 (8:46 pm)
I think you can set a z offset, so it would be possible to place trees on cliffs - just requires a few tweaks here and there.
Torque 3D Owner NightHawk
To prevent trees being placed on objects, you could reduce the size of painting so that you place individual trees at the cursor position.