Game Development Community

Unicode and Torque

by wikiall · in Torque Game Builder · 11/21/2009 (3:42 am) · 4 replies

Hello,

I am new to Torque Game Builder.

I found Torque supports unicode but I could not show unicode characters on the builder tool.
Using unicode with utf-8 source code will be possible but the tool itself may not support
unicode well.

Is it possible to 'INPUT' unicode characters with the GUI elements and is it a production level?

For example can text component show and accept unicode without issues?

Are there people who succeeded in completing projects with unicode?

Any information will be appreciated.

Thank you.


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#1
11/21/2009 (3:48 am)
No, the input system definitely isn't up to really handle Unicode input in the GUI--especially not the full range of it. It won't properly handle surrogate characters let alone stuff like right-to-left.
#2
11/21/2009 (5:18 am)
Maybe if you try to load text from external XML file or some other *.txt file. Maybe then TGB will be able to "read" those characters.
#3
11/21/2009 (11:15 am)
I like Milan's idea, but I that does not solve the 'input' part, only the output.
#4
11/21/2009 (12:07 pm)
Hello,

I appreciate your informations.

I have a plan to develop multiplayer game with chat and input is required.

If people in the company read this message,please consider to support unicode input in the GUI component seriously.I guess text in torque engine may be considered for rendering but I think the text in gui can be managed separetely too.
Please add UnicodeTextComponents.I think supporting these feature is not so easy but no crossplatform engline exist with the feature and if the features is supported torque can gain more market.

Thank you.