Import player models from Source/Steam/Half-Life 2
by Shaolin Dave · in Torque 3D Professional · 11/20/2009 (6:00 am) · 3 replies
There's some Half-Life 2 mods that I want to port to Torque. Does anyone know how to import models intended for the Source engine?
About the author
http://www.awesomesaucegames.us/
#2
I'm not sure if Houdini will either, since I havn't shelled out the $99 for that yet.
11/20/2009 (3:47 pm)
So you open a .MDL and save it as a .DTS file? Sounds simple enough, but Blender can't open a .MDL file.I'm not sure if Houdini will either, since I havn't shelled out the $99 for that yet.
#3
11/20/2009 (4:15 pm)
you would need the source art, or use milkshape to convert, i believe milkshape has several game model importers, import then export and its done, milkshape is around $20 bucks if im not mistaken
Torque Owner JesseL
Pyrotronics-Games