team play
by abc · in Torque Game Engine · 05/11/2003 (7:57 am) · 1 replies
Hi!
I'm trying to implement teams into my game (2 teams), but after a while I got a idea to look in the realmwars source I looked in it and found some intresting data.
I saw alot of changes is shapeBase.h and .cc so I added those to my game and now when a player hits the ground (I have a spawn point pretty high in the air) I get this:
"Invalid net mask bit set." (titel: "Fatal (sim/netObject.cc @ 43" )
I can't find what's the cause of it. anyone knows what it actually means and maybe what's the cause of it?
I'm trying to implement teams into my game (2 teams), but after a while I got a idea to look in the realmwars source I looked in it and found some intresting data.
I saw alot of changes is shapeBase.h and .cc so I added those to my game and now when a player hits the ground (I have a spawn point pretty high in the air) I get this:
"Invalid net mask bit set." (titel: "Fatal (sim/netObject.cc @ 43" )
I can't find what's the cause of it. anyone knows what it actually means and maybe what's the cause of it?
About the author
Torque 3D Owner abc
abc