[alpha 1.1 bug] prefabs is incorrect working - RESOLVED
by Enel · in Torque 3D Professional · 11/20/2009 (4:35 am) · 7 replies
In FPS Example case i cant find saved prefabs that i have saving
and In New Project case i cant see directory in prefabs
and In New Project case i cant see directory in prefabs
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#2
11/20/2009 (4:59 pm)
Make sure you are saving your prefab files within the correct project, the save-dialog can default to a last path which is actually a different project.
#3
11/20/2009 (6:04 pm)
I think the issue here is that the extension has to be typed in when you save otherwise it's just a myprefab.file instead of a useable myprefab.prefab - same micro-annoyance as creating new *.mis files.
#4
12/10/2009 (7:58 am)
Seconded. Manually adding the *.prefab extension to your file's name as you save is the way to go. Works like a champ.
#5
Which I put in prior to 1.1a shipping specifically to avoid this '-)
12/10/2009 (8:58 pm)
That is very strange. If you look at function EditorMakePrefab in menuHandlers.ed.cs you should see this line:if( fileExt( %saveFile ) $= "" )
%saveFile = %saveFile @ ".prefab";Which I put in prior to 1.1a shipping specifically to avoid this '-)
#7
08/02/2010 (5:33 pm)
Fixed in 1.1 Beta 2
Associate Russell Fincher
Sickhead Games
And what is it that you are seeing in the Prefabs tab? Are you able to go up one level?