Game Development Community

[alpha 1.1 bug] prefabs is incorrect working - RESOLVED

by Enel · in Torque 3D Professional · 11/20/2009 (4:35 am) · 7 replies

In FPS Example case i cant find saved prefabs that i have saving


and In New Project case i cant see directory in prefabs

#1
11/20/2009 (9:37 am)
I'm not having this issue. I'm saving to a "Prefabs" folder I've created in the "Art" folder. Does this work for you?

And what is it that you are seeing in the Prefabs tab? Are you able to go up one level?
#2
11/20/2009 (4:59 pm)
Make sure you are saving your prefab files within the correct project, the save-dialog can default to a last path which is actually a different project.
#3
11/20/2009 (6:04 pm)
I think the issue here is that the extension has to be typed in when you save otherwise it's just a myprefab.file instead of a useable myprefab.prefab - same micro-annoyance as creating new *.mis files.
#4
12/10/2009 (7:58 am)
Seconded. Manually adding the *.prefab extension to your file's name as you save is the way to go. Works like a champ.
#5
12/10/2009 (8:58 pm)
That is very strange. If you look at function EditorMakePrefab in menuHandlers.ed.cs you should see this line:

if( fileExt( %saveFile ) $= "" )
         %saveFile = %saveFile @ ".prefab";

Which I put in prior to 1.1a shipping specifically to avoid this '-)
#6
06/13/2010 (6:03 pm)
Logged as TQA-356.
#7
08/02/2010 (5:33 pm)
Fixed in 1.1 Beta 2