Need to have Game Studio Express running at the same time as TX2D?
by KainXiorcal · in Torque X 2D · 11/19/2009 (11:52 pm) · 2 replies
Noob question:
Do I need to have Microsoft Visual C# 2008 Express Edition running while messing around in TX2D?
I'm capable of using TX2D by itself (without Visual running), if I save, then load, works fine, but I'm in the Hello World tutorial ([...]TorqueX_Official_Docs_Offline/content/documentation/TorqueX%202D/Tutorials/Hello%20World.html) and it states:
Sorry for the noob question, as you can see I am starting, but I am reading the documentation, in the order they are documented, so if it is mentioned later on, I wouldn't know (some of it seems iffy, like when it mentions installing XNA, it states "To obtain XNA Game Studio (currently version 3.0)" so I searched the forums a lot to make sure I wasn't going to run into crashes using XNA 3.1) I did also search about my question in the forums.
Do I need to have Microsoft Visual C# 2008 Express Edition running while messing around in TX2D?
I'm capable of using TX2D by itself (without Visual running), if I save, then load, works fine, but I'm in the Hello World tutorial ([...]TorqueX_Official_Docs_Offline/content/documentation/TorqueX%202D/Tutorials/Hello%20World.html) and it states:
Quote:Whenever you update the TXB project file, Game Studio Express needs to reload the file. Go back to Game Studio Express, and in the "File Modification Detected" popup, select Reload.
Sorry for the noob question, as you can see I am starting, but I am reading the documentation, in the order they are documented, so if it is mentioned later on, I wouldn't know (some of it seems iffy, like when it mentions installing XNA, it states "To obtain XNA Game Studio (currently version 3.0)" so I searched the forums a lot to make sure I wasn't going to run into crashes using XNA 3.1) I did also search about my question in the forums.
Torque Owner Scott Cameron
No you don't have to have visual studio running to use it the reload button will only show up if you add content through the builder with visual studio open.
When you add content using the builder it changes/modifys the content project which if thats opened/loaded in visual studio it sees it as being modified by an external application.