pathCamera bug
by Ivan Mandzhukov · in Torque 3D Professional · 11/19/2009 (1:13 pm) · 2 replies
pathCamera.h
Using a looping path will lead to out of memory range in bitstream.
For more information see this thread:
www.garagegames.com/community/forums/viewthread/105937
NodeWindow = 128should be replaced with
NodeWindow = 20
Using a looping path will lead to out of memory range in bitstream.
For more information see this thread:
www.garagegames.com/community/forums/viewthread/105937
#2
Yes,the stock T3D paths are not very functional.
12/29/2009 (1:27 pm)
Currently there is a solution to this - vPath in Verve -> $130Yes,the stock T3D paths are not very functional.
Torque 3D Owner Jeff Kelsey
ArchieMD