Game Development Community

pathCamera bug

by Ivan Mandzhukov · in Torque 3D Professional · 11/19/2009 (1:13 pm) · 2 replies

pathCamera.h

NodeWindow = 128
should be replaced with
NodeWindow = 20

Using a looping path will lead to out of memory range in bitstream.
For more information see this thread:
www.garagegames.com/community/forums/viewthread/105937

#1
12/29/2009 (1:18 pm)
So what if I want to use a longer path, one that is 200 + markers. Is the only solution to break it up into sperate paths of 20 each?
#2
12/29/2009 (1:27 pm)
Currently there is a solution to this - vPath in Verve -> $130
Yes,the stock T3D paths are not very functional.