Thinking of purchasing T3D
by Daniel Green · in Torque 3D Beginner · 11/18/2009 (6:23 pm) · 3 replies
But, I'm very new to the Torque scene and I don't want to spend nearly £600 on something I may throw away some time.
Little background first to help with the answers :)
I'm in my second year of Games Development in college (frankly, it doesn't cover any good modelling at all or any programming AT ALL, but I know a little of both).
I've been modelling for a while, maybe a year or so. I've been programming in C# for around 4 years now and C++, I'm not too familiar with, but I know a little and I know the styntax relatively well from C# history.
So if anybody could answer these questions, I would be thankful:
First and foremost, I have no idea in hell how to create pretty much anything from scratch in Torque 3D, I've never used it (except a demo one once).
1) When you get Torque 3D, is there any supplied tutorials (as in step by step like the ones in the TGB docs, not how function A works with B)?
2) What are the private forums like for tutorial help, not as in support, but I seen a post in the public where somebody said 'here is a thread for the video tutorials on T3D', just wondering if they are in there?
3) Think I can pick it up with the experience I have currently?
4) Recommendations!!!!
Thanks a lot guys (and gals!!!)
- Daniel (:
Little background first to help with the answers :)
I'm in my second year of Games Development in college (frankly, it doesn't cover any good modelling at all or any programming AT ALL, but I know a little of both).
I've been modelling for a while, maybe a year or so. I've been programming in C# for around 4 years now and C++, I'm not too familiar with, but I know a little and I know the styntax relatively well from C# history.
So if anybody could answer these questions, I would be thankful:
First and foremost, I have no idea in hell how to create pretty much anything from scratch in Torque 3D, I've never used it (except a demo one once).
1) When you get Torque 3D, is there any supplied tutorials (as in step by step like the ones in the TGB docs, not how function A works with B)?
2) What are the private forums like for tutorial help, not as in support, but I seen a post in the public where somebody said 'here is a thread for the video tutorials on T3D', just wondering if they are in there?
3) Think I can pick it up with the experience I have currently?
4) Recommendations!!!!
Thanks a lot guys (and gals!!!)
- Daniel (:
#2
1. There are some scripting docs (how to point click like in RTS), but the docs are still being put together. There's the resources section - which needs reorganizing. I've not actually viewed the TGB docs, so don't know what they're like, but I wouldn't expect too many checklist tuts for T3D, they're mainly ones on how to use the tools in the engine itself. No "10 stepz 2 maek ur gaem".
You might want to check out Support-> Documentation-> T3D and Artists sections for various info.
2. vimeo.com/torquepowered/videos/page:2/sort:newest Torque videos including demos/tutorial on how to use the engine tools.
The Private forums, are mostly cpp related stuff, changes, bug reports, fixes, etc
3. If you can code a bit - that's good. But if you understand the idea of scripting functions and know the C type syntax, then I expect you can use torquescript fine.
For the record, I can't code, but I'm a scripter.
I taught myself GameScriptCode script while single-player modding Ball of Fruity, and get along pretty fine with TorqueScript, occaisonally scrounging C++ from posted resources, like this one, when I need to.
4. Leaf through the older TGE/A engine forums and resources (search), check out various examples of scripting.
If you've any experience in modding, it'll probably help you to understand hands-on game design.
11/18/2009 (7:42 pm)
Game development college that doesn't cover modeling or programming?1. There are some scripting docs (how to point click like in RTS), but the docs are still being put together. There's the resources section - which needs reorganizing. I've not actually viewed the TGB docs, so don't know what they're like, but I wouldn't expect too many checklist tuts for T3D, they're mainly ones on how to use the tools in the engine itself. No "10 stepz 2 maek ur gaem".
You might want to check out Support-> Documentation-> T3D and Artists sections for various info.
2. vimeo.com/torquepowered/videos/page:2/sort:newest Torque videos including demos/tutorial on how to use the engine tools.
The Private forums, are mostly cpp related stuff, changes, bug reports, fixes, etc
3. If you can code a bit - that's good. But if you understand the idea of scripting functions and know the C type syntax, then I expect you can use torquescript fine.
For the record, I can't code, but I'm a scripter.
I taught myself GameScriptCode script while single-player modding Ball of Fruity, and get along pretty fine with TorqueScript, occaisonally scrounging C++ from posted resources, like this one, when I need to.
4. Leaf through the older TGE/A engine forums and resources (search), check out various examples of scripting.
If you've any experience in modding, it'll probably help you to understand hands-on game design.
#3
I'll keep checking the docs :)
Just need to save up now, I'm finishing college this year so I'll get a job then, otherwise I hope I save before hand!
Thanks again :)
11/19/2009 (2:11 am)
Thanks for the replys!I'll keep checking the docs :)
Just need to save up now, I'm finishing college this year so I'll get a job then, otherwise I hope I save before hand!
Thanks again :)
Associate Scott Burns
GG Alumni
2) The majority of topics in the private forum deal with source code issues. Questions about the code, posting of bugs, etc.
3) Absolutely. I had only been programming in C++ for about 2 years when I first got started with TGE, and Torque 3D is a lot easier to pick up than TGE.
The best thing to do would be to grab the latest demo, if you haven't done so already, and go through some of the documentation and tutorials that are available for scripting.