I'm drawing a total blank.....
by Chris Sargent · in Torque 3D Professional · 11/14/2009 (3:15 pm) · 2 replies
This is going to be a very silly question, but as my mind is blank and I never really messed with TGEA I need to ask.
I have a project called learning which I created with the empty template. I'm using this to learn and experiment with. So far so good. I want to add to the C++ code and recompile. Now this is where I'm drawing a total blank.
I have my engine source in the main directory and I have some source files for my specific project in the my projects directory. If I want to change source files in the engine directory, I then recompile my project using the edit source button to open my project solution? If that is the way to do it, I am to assume that my changes in the main engine directory will be included?
I know this is probably a fairly basic question and I appreciate any responses, even a smack upside the back of my head :P
Thanks,
I have a project called learning which I created with the empty template. I'm using this to learn and experiment with. So far so good. I want to add to the C++ code and recompile. Now this is where I'm drawing a total blank.
I have my engine source in the main directory and I have some source files for my specific project in the my projects directory. If I want to change source files in the engine directory, I then recompile my project using the edit source button to open my project solution? If that is the way to do it, I am to assume that my changes in the main engine directory will be included?
I know this is probably a fairly basic question and I appreciate any responses, even a smack upside the back of my head :P
Thanks,
About the author
#2
Thanks and that makes perfect sense to me for my own changes. I wasn't clear enough hence the drawing a blank hehehe. I'm wanting to install the game mechanic kit and this requires me to replace source code in the engine folder and recompile, but I'm not sure how to recomile the code under the engine folder...
11/14/2009 (5:39 pm)
Scott,Thanks and that makes perfect sense to me for my own changes. I wasn't clear enough hence the drawing a blank hehehe. I'm wanting to install the game mechanic kit and this requires me to replace source code in the engine folder and recompile, but I'm not sure how to recomile the code under the engine folder...
Associate Scott Burns
GG Alumni
To edit existing source files just click Edit Source in the Toolbox to bring up Visual Studio, make your changes and recompile within Visual Studio.
Matt Fairfax mentions this process here.