SFX BuggyEngineSound Error on PreLoading - RESOLVED
by Jorge Luis Gandulfo · in Torque 3D Professional · 11/13/2009 (3:06 pm) · 3 replies
Hello,
I tried to use the engine sound, but for some weird reason, each time the engine tries to PRELOAD and engine sound it fails, so at the end i have no engine sound ingame.
I'm already loading other ogg files, for music or SFX, the only different thing is that engineSound is Closest3D audio descriptor, while the rest are 2D music etc.
Even if i put a file that
Is there a reason for this?
Thanks
I tried to use the engine sound, but for some weird reason, each time the engine tries to PRELOAD and engine sound it fails, so at the end i have no engine sound ingame.
I'm already loading other ogg files, for music or SFX, the only different thing is that engineSound is Closest3D audio descriptor, while the rest are 2D music etc.
Even if i put a file that
Is there a reason for this?
Thanks
#2
Thanks for the tip.
11/16/2009 (3:16 pm)
Ahh maybe the sound i was testing was Stereo, that might be the problem, i will test again later, becouse the file exists.Thanks for the tip.
#3
11/24/2009 (5:40 pm)
This was fixed, the problem was that the sound was stereo, thanks a gain Rene for being there to help us out.
Associate Rene Damm
Do you mean, you have uncommented BuggyEngineSound and it fails to load? If so, it does simply because the sound file it references does not exist (art/sound/vehicles/buggy/engine_idle).
Another thing to be aware of with 3D sounds is that they have to be mono.