mesh with skin modifier applied does not appear in torque
by Teagan Morrison · in Technical Issues · 05/07/2003 (9:50 pm) · 3 replies
I created a character in max and used the skin modifier to apply it to the bone structure of the tribe's 2 character. When i export it, the mesh with the skin modifyer applied does not appear. If i remove the skin modifyer and link it to the mesh then it appear's fine. what could i be doing wrong?
Thanks.
Thanks.
#2
Sorry to be a pain, but i am very new to torque.
thanks.
05/07/2003 (10:35 pm)
it's pretty important that i get this to work. Is their something in the T2 game that could be preventing the skin deformed mesh from working? Also, how important is the name of the mesh i applied the skin modifyer too? i named it main body. Sorry to be a pain, but i am very new to torque.
thanks.
#3
05/18/2003 (3:19 pm)
The mesh should also contain the highest detail number in its name. ie, if you have a detail145 dummy object, your mesh would be mesh145, bodymesh145, etc. I'm pretty sure the T2 file contains detail dummies, so this would be required.
Associate Anthony Rosenbaum
and excerp