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cannot create simgroups or new materials

by David McDonald · in Torque 3D Professional · 11/09/2009 (3:45 am) · 2 replies

When in the world editor if I try to create a simgroup the dialogue pops up asking for the name but it does not create the simgroup.

Similarily, when I am in the material editor if I create a new material via the icon in the top right it will start a "no material" graphic but will not have a name and the material is not available to use (Restarting does not show that material either)
I can however create "blank" materials in the cs file and they will be visible when I restart.

Any suggestions on where to start searching? I did not have this issue in any of the betas.

#1
11/09/2009 (11:33 am)
Do you have the MissionGroup or the folder you're trying to add the group to set to have new objects added to it? To do that you right-click on the folder and select Add New Objects Here.

Right now the material editor doesn't save the material as the name you give it. It saves it as newMaterialx, with x being nothing or a number depending how many newMaterials already exist. You have to rename them in the script afterwards.
#2
11/09/2009 (5:12 pm)
Ok Simgroups solced (My stupidity in forgetting about duplicate names) however the material issue is still happening.

Whenever I try and create a new material the console gives me this:

Quote:tools/gui/materialSelector.ed.gui (515): Unable to find object: '' attempting to call function 'getId'

I can still add them manually in the materials.cs files. I know it is probably something simple if noone else is experiencing this.