Game Development Community

Player character without biped possible?

by Martin Schultz · in Artist Corner · 05/07/2003 (2:27 am) · 2 replies

Hi there,

I wonder if it is possible to create a player character without the biped stuff. Does anyone know how to?

In the type of game I want to create I need just a simple sphere as player character, no animation or whatsoever.

So, the question is, as I'm usually a programmer & scripter, how to do create this non-biped character. Can anyone help out?

Any help is appreciated!!! :-)

Thanks,
Martin


P.S. Forgot to say that I use 3DS Max

#1
05/07/2003 (7:57 am)
Okay, you were not clear on whether or not you need animations for your character or not, so there will be two parts to my answer...

Just the Sphere:

Yes you can just export a simple sphere shape and use it as your character. To do so, you should read and know the DTS Exporter Tutorial as it clearly explains the process for how to export a shape to a DTS.

As for Animation:

You do not need a Character Studio "Biped" for your characters, you can quite as easily use "bones" (which are found in pretty much every half decent 3d program available) for your characters skeleton and use that to do your animations. The only problem though is that if you use something other than a CS biped you pretty much have to redo all of the DSQ files so that they match your new skeleton (made from bones).

A second alternative would be to export everything as morph animations (such as Quake does) which instead of using a skeleton to deform the mesh it takes snapshots of your mesh at various defined frames (you will obviously want your model to be animating at this time). The only drawback to this is that it takes up a lot of data and you cannot layer your animations like you can when you use some sort of skeleton.

I hope this information help you.

Logan
#2
05/07/2003 (11:40 am)
Thanks Logan, this answer helps me a lot! I wasn't sure if simple exporting like written in the DTS exporter manual is all I have to do.

Best,
Martin