Game Development Community

iTGB pack What can get?

by pspvirus · in iTorque 2D · 11/06/2009 (8:49 pm) · 3 replies

Buying iTGB do we receive support with examples to code for the accelerometer, for the touch imput(mouse imput right?), and for the shaking?

Do you guys provide examples for a space shooter for example...or can use the examples on TGB and that they wil work on iTGB?

Support is everyting on an engine!
The forum is great but a full example talks alot!

I am with my Mac mini here an this month I´ll apply to apple´s developers license...I was testing Gamesalad too and it´s easy t make games threre too but I think iTGB has a better engine and it treats the sprites more beautifull...so I am going with iTGB for sure!

#1
11/07/2009 (3:40 am)
There are some of the TGB Examples as well as the space shooter + space shooter components project (to show you how components work together with behaviors), so yeah you have some base to learn off.

In addition the kart kit you can buy on the store also works with iTGB

Accelerometer and Touch input are pretty simple (joystick and something thats kind of equivalent to mouse yeah).
There is no such thing as shaking though, thats just accelerometer forward - backward change handling.

general though I would recommend that you use the time you have till you have a dev license to already learn about iTGBs source code as you will be working on the C++ end for near granted, as the non-source possibilities are restricted (performance wise). Also you can use the time to read on the board on how to optimize loading to get best performance, loading times and low memory footprint, as the iPhone is pretty picky on that end.
Also the source gives you the possibility to add in additional things that are not present by default, including one of the popular highscore - social systems (ScoreLoop, OpenFeint, AGON, ...).
#2
11/07/2009 (9:47 am)
There is a snippet of shake code posted here on the forums, so that's the immediate solution if you buy the engine.

In my opinion, GameSalad is definitely not for programmers. If you're a non-programmer, maybe. I'm not sure if GS even supports the special kinds of compression used on iPhone to keep graphics small.

A source-based engine like T2Di (the engine formerly known as iTGB) will let you add the social systems, as Marc mentioned. You'll find many things you might want to add, which is very easy when you have the source.
More advanced database options, alternative sound engines, protection, adverts, libraries which make in-game purchases easier, that sort of thing. You won't get any of those before the makers of GameSalad let you.
#3
11/10/2009 (5:33 pm)
thanks for the answer guys!

and yes I am a real programmer and i do love coding so no problem with the engine since I have been using my friends computer to make a pc windows game with his license just to test and learn the TGB, so I don´t realy think that iTGB will be THAT diferent at all.
About GameSalad it´s a little too simple to make games i´ve tested already but the problem is that it´s abilities are limited to make games and the sprite treatment doesn´t have all the options to make a game look THE BEST in picture quality like the TGB engine.
I also have decided to use a third engine and not to develop my own engine because of the time we still have to take advantage to get rich with the iphone market while we can. So I am pretty much going to buy iTGB

THX