Game Development Community

Basic Question on Mission Editor

by Kartik · in Game Design and Creative Issues · 11/04/2009 (5:51 am) · 2 replies

Hello,

I'm using TGEA and had a question regarding the 3D world that shows up when I run one of the game demos. I would like to replace the whole world with a custom 3D environment, like say a room (Created in Max). Can someone please point me in the right direction regarding this?

Thanks.

#1
11/04/2009 (2:25 pm)
You can add your model in as a StaticShape, enable polysoup collision on it and just delete everything else outside of it. Something to keep in mind when doing this is that, depending on the size of your model, it's best to break the model up into pieces and reassemble it in the editor.
#2
11/04/2009 (9:22 pm)
I reccomend checking the Torque Official documentation in the Torque directory
Goto Torque -> Documentation -> Official Documentation

Goto Beginners Guide -> World Editor -> Adding 3D models it helped me alot also the rest off the documentation!