Are DSQTweaker and The Animations Mega Pack vol. 1 good for my project
by Luis Fernando de Leon · in Artist Corner · 11/03/2009 (5:06 pm) · 4 replies
Hi, we are currently experiencing problems with some DSQ files, and we were wondering if DSQTweaker can help us detect any error that our DSQ files may have? Can we use DSQTeaker tome make new animations or modify existing ones?
Also, we were thinking of buying The Animations Mega Pack vol. 1, but first we need to know if we can use does animation with our original models. Basically since we are a small team we want to save time by not having to do any genetic animation. But first we need to know if what are limits to this pack, so that we can figure out if is going to solve part of our animation problems.
Also, we were thinking of buying The Animations Mega Pack vol. 1, but first we need to know if we can use does animation with our original models. Basically since we are a small team we want to save time by not having to do any genetic animation. But first we need to know if what are limits to this pack, so that we can figure out if is going to solve part of our animation problems.
About the author
#2
I just have a few more questions. If we buy The Animations Mega Pack vol. 1 will you provide suport if we have problems adapting our DTS shapes to your packs node listing and transforms? Does the pack include a "skeleton" shape that can be manipualted to create new avatars? If not, does the pack include any type of documentation to guide users on how to make new DTS shapes that will be able to load the packs animation? Can we manipulate the existing animations that are included in the pack? What type of documentation does DSQTweaker include?
Thanks for your help!
11/03/2009 (6:01 pm)
Thanks for the quick respond Rex!I just have a few more questions. If we buy The Animations Mega Pack vol. 1 will you provide suport if we have problems adapting our DTS shapes to your packs node listing and transforms? Does the pack include a "skeleton" shape that can be manipualted to create new avatars? If not, does the pack include any type of documentation to guide users on how to make new DTS shapes that will be able to load the packs animation? Can we manipulate the existing animations that are included in the pack? What type of documentation does DSQTweaker include?
Thanks for your help!
#3
I hope this answers your questions, feel free to research as much as you like!
Rex
11/03/2009 (7:29 pm)
Quote:If we buy The Animations Mega Pack vol. 1 will you provide suport if we have problems adapting our DTS shapes to your packs node listing and transforms?The short answer is no. That would entail perhaps rebuilding your base DTS avatars shape[s], in your modeling package. The long answer is 'under contract'; certainly we're in the Dev business....at additional cost of course, getting your shape to work with the sequences. We'd have to see how far your base rig is from the Mega Pack. I don't know of any motion file provider who would do this....that's definitely under 'custom work' category!
Quote:Does the pack include a "skeleton" shape that can be manipualted to create new avatars?The pack includes DSQ files only. If you have software that parses this data; yes, you could build a new avatar but it might not be easy. There is no 'character' file in the Pack, only animation data files.
Quote:If not, does the pack include any type of documentation to guide users on how to make new DTS shapes that will be able to load the packs animation?Documentation for building a DTS shape from scratch to accept the Pack's files is not included. While it 'can' be accomplished, it would need some serious Scale synchronizing between the Pack's files and your assets already in use...?!? This Pack is an 'Add-on' to our existing Advanced Character Kits, and the SDK avatar, 'KORK', if you have that pack or use KORK, it would be easy-peasy.
Quote:Can we manipulate the existing animations that are included in the pack?If you have software that opens and edits the formats, yes; but we do not include a 'Source' file for the animations. Again, these animations are intended for two specific skeletal rigs, the ACK brand of male/female avatar and the KORK default avatar.
Quote:What type of documentation does DSQTweaker include?It includes an HTML file of the basic features/functions.
I hope this answers your questions, feel free to research as much as you like!
Rex
#4
just a recomendation, I think that it would help your bussines to have a 3D contract art program. That way you can sell people custom DTS Avatars that work perfectly with the animation pack, so it would seem kind of dum not to buy it. I don't know if you allready do this, but it I think is some thing you should consider.
11/04/2009 (11:55 am)
Thks! Ill talk to my boss and see what happens. just a recomendation, I think that it would help your bussines to have a 3D contract art program. That way you can sell people custom DTS Avatars that work perfectly with the animation pack, so it would seem kind of dum not to buy it. I don't know if you allready do this, but it I think is some thing you should consider.
Torque Owner Rex
BrokeAss Games
DSQTweaker will edit existing DSQ files; it will not generate any new files. As it's name implies; it's used to 'tweak' parameters within the file; it would probably work but be very time consuming to use the tool to drastically alter the keyframes....more of a production run tool to quickly view and edit files.
The Animation Mega Pack contains DSQ files for the Advanced Character Kit avatars as well as the KORK SDK stock avatar. Your DTS shapes will load these sequences if your node listing and their transforms match the Pack's.
I hope these answers were helpful!