TGB Pro to iPhone License - Compatibility Question
by Kenn Austin · in Torque Game Builder · 11/03/2009 (3:31 pm) · 2 replies
I'm interested in jumping on the iPhone development bandwagon. I have TGB Pro and so would need to upgrade my license to do iPhone development. What I would like to do is prototype my game in TGBP now, and then in a couple months upgrade my license / software to the iPhone compatible version to continue my work and eventually deploy the game. If I do this, will all of my scripts and levels and such port flawlessly into the upgraded license or will I have to do a substantial amount of work updating my previous stuff to get back on track?
About the author
Check out my new iPhone / iPod Touch game at www.fireworkshavoc.com!
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
TGB is kinda hardcoded to not go lower than 640x480, I think, but you might be able to modify the source and add 320x480/480x320 to get a feel for it (that's your mission, should you choose to accept it ;). There are more tailored settings in T2Di, though.
Design for small displays, don't go crazy with concurrent moving objects until you get the iPhone engine to try it on, MP3 for music, WAV for sound (squeeze the frequency/bits down if you can), sprite sheets no more than 1024x1024, and palettised PNGs wherever you can.
Scripts and levels will work the same, but don't try frequent updates or heavy loops there. Make a C++ function instead whenever you think it might be too heavy for it. TorqueScript is magnitudes slower than compiled code.