Game Development Community

mounting / link points in script

by Steve D · in Torque Game Builder · 11/03/2009 (3:02 pm) · 0 replies

Hello everyone! I'll try and explain this as best I can, I am mounting a sprite to another sprite. For the object I'm mounting, I am cloning it and I also have a single link point towards the front of it (it's a rectangle shape) on to another rectangle with a slight offset in the mount command.

The problem is the shape is being mounted in the exact middle instead of it being mounted using the link point I defined in the editor. I'm not sure if this is a cloning issue or what so how do I correctly do this in script? Define a custom link point and mount the object using that link point instead of the default "center". I looked through the mount commands but don't see where I tell it what link point to use.

Thanks for any help!